Showing single game: gameid = 107

Origin Azus    Entered by Azus   
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Created on 2010-04-21 01:41:48       Modified 2010-07-20 22:39:17       Class Class or Militia      
Lives standard per class       Count No count      


Setup A dark spirit is in possession of a player. That player has 2 points armor in addition to what he is wearing. When killed, the dark spirit inhabits the player who killed it, and the game continues. The player the spirit inhabited becomes a normal human. This is fun if players roleplay an ancient, evil, and loudmouthed spirit. Play until people are tired.  




Variations 1.For more players, make the spirit stronger: more armor, wounds kill, strong, tough, etc.
2.A cult of the spirit! The spirit can convert people to its side (from an incantation, "I convert 'target'" ten times, or convincing arguments   

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