SELECT DISTINCT g_v_full_games.*, g_favorites.game_id as Is_Favorite, g_favorites.entry_id|
LEFT JOIN g_favorites ON g_v_full_games.game_id = g_favorites.game_id
WHERE g_v_full_games.game_id > 0
AND g_v_full_games.game_id = 124
ORDER BY name
|Created on 2010-05-02 00:23:24||Modified 2010-05-15 16:19:12||Class Full Class|
|Lives cyle lives, cycle per game each life cycle||Count Normal count|
All standard classes have infinite lives.
Your team scores points when you take out an enemy player.
The point value for a slain non-monster enemy is equal to their normal complement of lives according to class & level, times two for casters.
players are counted as though they had 2 more lives (or 4 for casters),
while sword knight players are count as though they had 3 more lives (or
6 for casters).
Another option would be the same game except the amount of points you get for killing them is the number of OotW they have +2 for SwordKnight +2 for Class Mastery in the class they are playing.
I would also make speedcount mandatory after a couple minutes of a whole team being shattered to prevent peoples from running the clock.
Victory Battlegames run for 30 minutes. Advance counts/speed times may be agreed-upon by both captains as usual without affecting the clock. At the end of the 30 minutes, the team with the most points wins.