Loading...

Text contains the words or phrases:
Put each word or phrase on a seperate line
Do not enclose with quotes!
use "+" to require in results
Otherwise will search for any terms

Matching Keywords:
111   
3-way   
animals   
Boat Battle   
Bridge   
Capture Objective   
Caravan   
Chaos Rez variant   
Chess   
circle   
Ditch Variant   
Dragon Egg Games   
dungeons and dragons   
Easter Theme   
Festive   
Football   
Free-for-all   
Goblin   
Helipad   
Instant Respawn   
Iron triangle varient   
Javelin   
Monster   
Orkball   
pestilence valley heroic   
Practice   
puzzle   
Quest   
Scenario   
Shatter   
Small game   
test   
Three-man Forever   
Tourney   
town rp   
Two-man Forever   
Variations   
Winter   
Zombie Battles   
Class: Lives:
Count: Players:
Text contains the words or phrases:
Put each word or phrase on a seperate line
Do not enclose with quotes!
use "+" to require in results
Otherwise will search for any terms
Has at least this rating Origin:
Order By:
Show Created On Show Modified On

Show Class Show Lives Show Count

Show Players Show Reeves Show Keywords

Show Materials Preview
In Full
Show Setup Preview
In Full
Show Rules Preview
In Full

Show Victory Preview
In Full
Show Misc Preview
In Full
Show Variations Preview
In Full
Show Images Preview
In Full
Preview characters




Games
Showing single game: gameid = 157

Origin Matthulhu - e-sam    Entered by Azus   
no votes yet

Created on 2011-01-12 13:23:22       Modified 2011-01-12 13:26:38       Class see rules      
Lives See rules       Count see rules      
Reeves   

Materials For this mod, each caster will need at least four   

Setup   

Rules For this mod, each caster will need at least four 10-ft strips of cloth in the ribbon color of their class plus one of two secondary metallic colors (benign or malevolent). Whenever a caster dies, they place a strip on the ground as a circle, centered on the place of their death, as a permanent magical terrain feature. Effects are as follows:

Bard (gold): players are immune to Control while inside the circle.
Bard (silver): players who enter are immediately targeted by Confusion.

Druid (gold): players inside may Commune.
Druid (silver, and also red): players who enter are immediately targeted by Immolation.

Healer (gold): players inside benefit from a Hallowed Ground.
Healer (silver): players who enter are immediately targeted by Stun.

Wizard (gold): players inside are Protected From Magic.
Wizard (silver): players who enter are immediately targeted by a Finger of Death.

Casters must choose at the start which secondary color to use for the game.
(Optional) Casters' circumferences/strip lengths are equal to 10 ft per class level. For example, the scarred terrain left behind by a 6th level caster would be 60 ft in circumference, or approx. 19 ft across.
  

Victory   

Misc   

Variations As a variant on the sacred lands idea,

Use only one color strip. When the caster dies they inform a reeve of the effect. The other players can only find out what the effect is by trying it
  

Current images:

page generated in 0.02 seconds.
;