SELECT DISTINCT g_v_full_games.*, g_favorites.game_id as Is_Favorite, g_favorites.entry_id|
LEFT JOIN g_favorites ON g_v_full_games.game_id = g_favorites.game_id
WHERE g_v_full_games.game_id > 0
AND g_v_full_games.game_id = 22
ORDER BY name
|Created on 2010-02-07 23:40:06||Modified 2010-03-16 00:58:13||Class no class|
|Lives See rules||Count 10 second|
Use the safety cones to fence in a large square or
rectangular 'arena', leaving about 10 feet between adjacent cones.
Lay down the lengths of rope in a random pattern within the arena to
form walls. Don't completely enclose any areas, but it's okay if you
arrange these rope-walls to form T-shapes, X-shapes, right angles,
alleyways, and three-sided bunkers. Walls need not be perfectly
straight; leaving a gentle curve is fine (and the walls won't stay
straight forever!) It is not necessary to put down walls along the
Each safety cone represents a base. Every player starts the game at one of these bases.
This is a free-for-all scenario. Everyone has 5
The ropes on the ground represent Forcewalls and block all movement and attacks. Projectile attacks that cross a Forcewall at any point along their path are cancelled out. Walls may not be moved during the game, except to fix one that has been kicked or dragged out of position.
Combat is not limited to inside the arena, but players must drop to their knees while outside the arena (such as for retrieving projectiles or evading projectile attack).
Players who are killed must go to any base of their choice and loudly count down from 10, then may return to life.
Broken items may be replaced at any corner base for a 10 count.
Victory The last player standing wins.