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Origin    Entered by Azus   
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Created on 2010-03-24 01:41:59       Modified 2010-03-24 01:41:59       Class no class      
Lives 1 life       Count No count      
Reeves   

Materials Rope   

Setup Mark out a good sized rectangle. The Goblins divide into two equal teams, one team on each side of the center line. Each Goblin is then given one throwing weapon (only!) with which to play.   

Rules The teams throw their weapons back and forth across the centerline at members of the opposing team, in no particular order or fashion. A Goblin is "out" when one of two things happen: a) the Goblin is wounded in any way by any weapon thrown through the air or b) if a Goblin on the other team catches a weapon that has been thrown, the thrower is ejected. Goblins may catch weapons without injury, so long as the catch is clean and the weapon does not hit the ground. Sides refresh after all the Goblins on one side are dead.   

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