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Origin Sir Guy Kasama    Entered by Azus   
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Created on 2010-04-02 18:08:47       Modified 2010-07-20 21:59:56       Class Full Class      
Lives standard per class       Count Normal count      
Reeves   

Materials   

Setup   

Rules Form up into two teams in the usually way. Each team should have a reeve. The reeve for each team chooses one player on his own team to be a 'spy'. The reeve then whispers to each member of the team whether he or she is the spy or not. To the one person who is the spy he also whispers a code word. After the lay on is called the reeves yell out random words regularly until they see a time for their spy to wreck some havoc. When a reeve calls out the code word his 'spy' switches teams for the rest of one life and tries to do as much damage to the team that picked him as possible. After a 'spy' has been killed the reeve again goes up to each player and whispers if they are the new 'spy' and a new code word if they are. Obviously, since both teams are
occasionally turning on them selves this can be a chaotic variation.   

Victory   

Misc   

Variations   

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