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Origin    Entered by Azus   
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Created on 2010-04-14 14:37:58       Modified 2015-05-20 07:52:19       Class Full Class      
Lives standard per class       Count Normal count      
Reeves   

Materials Something to denote the sides of a "bridge"; a trail, ribbon, rope, etc.    

Setup
  

Rules A team enters at either end of the bridge and must battle their way past the opposition to the other end. Players who die exit the bridge and re-enter after a 20 count from the end the started from. Players who step out of the boundaries are considered to have fallen from the bridge, and must similarly exit and re-enter after a 20 count. The team who reaches the opposite end first, wins. Sides refresh and begin again after each scoring   

Victory   

Misc
  

Variations 1.Capture the Flag over the bridge
2.Players stepping off the bridge fall into a chasm and die
3.Water effects - see the Dor terrain effects
4.Shove: either there is a railing on the bridge, and shove cause the player to move back to shore, or shove pushes them off the bridge where they either have the 20 second wait or die   

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