SELECT DISTINCT g_v_full_games.*, g_favorites.game_id as Is_Favorite, g_favorites.entry_id|
LEFT JOIN g_favorites ON g_v_full_games.game_id = g_favorites.game_id
WHERE g_v_full_games.game_id > 0
AND g_v_full_games.game_id = 7
ORDER BY name
|Created on 2010-01-17 22:11:37||Modified 2015-05-21 03:48:18||Class no class|
|Lives See rules||Count see rules|
One or more Amt-legal Rocks/dodgeballs to represent Lifeballs. There should not be more than 1 Lifeball per 10 players. Each Lifeball should have a unique color or cloth cover so fighters can tell them apart
Setup Fighters begin the game as a large circle with Nirvana in the center, and the Lifeballs in formation just outside Nirvana.
This game is played the same as Kill My Killer except as follows:
Dead players must go to Nirvana. They may return to life after a verbal 5-count once their killer is slain in turn.
If you slay another player while a Lifeball is in your possession, they do not return to life if you are slain as part of a "simo" with another player. This does not apply to the player you simo with.
If you are wounded and carrying a Lifeball, you can instantly heal any wound by returning to Nirvana and making a verbal 5-count.
If you are slain while carrying a Lifeball, you are allowed to return to life immediately (accompanied by the usual verbal 5-count) and your killer does not get 'credit' for your death. However, you must drop any Lifeballs in your possession and may not use it/them again until you've slain another fighter (simos included). You may, however, pick up and use any other unattended Lifeball.
Lifeballs may also be thrown as normal 1-point projectiles