Loading...

Text contains the words or phrases:
Put each word or phrase on a seperate line
Do not enclose with quotes!
use "+" to require in results
Otherwise will search for any terms

Matching Keywords:
111   
3-way   
animals   
Boat Battle   
Bridge   
Capture Objective   
Caravan   
Chaos Rez variant   
Chess   
circle   
Ditch Variant   
Dragon Egg Games   
dungeons and dragons   
Easter Theme   
Festive   
Football   
Free-for-all   
Goblin   
Helipad   
Instant Respawn   
Iron triangle varient   
Javelin   
Monster   
Orkball   
pestilence valley heroic   
Practice   
puzzle   
Quest   
Scenario   
Shatter   
Small game   
test   
Three-man Forever   
Tourney   
town rp   
Two-man Forever   
Variations   
Winter   
Zombie Battles   
Class: Lives:
Count: Players:
Text contains the words or phrases:
Put each word or phrase on a seperate line
Do not enclose with quotes!
use "+" to require in results
Otherwise will search for any terms
Has at least this rating Origin:
Order By:
Show Created On Show Modified On

Show Class Show Lives Show Count

Show Players Show Reeves Show Keywords

Show Materials Preview
In Full
Show Setup Preview
In Full
Show Rules Preview
In Full

Show Victory Preview
In Full
Show Misc Preview
In Full
Show Variations Preview
In Full
Show Images Preview
In Full
Preview characters




Games
Showing single game: gameid = 99

Origin    Entered by Azus   
no votes yet

Created on 2010-04-21 01:03:38       Modified 2010-04-21 01:35:14       Class Class or Militia      
Lives standard per class       Count Normal count      
Reeves   

Materials rope for 4 areas
  

Setup Pick out 3 lords. Rope off a small area to represent their dungeons. In the center rope off a large area to represent the village. Before the game starts, the populace forms a line and closes their eyes. The Reeve will select people to be spies for the lords, one spy per lord.    

Rules The lords/ladies must fight sword and board. Their equipment is indestructible, and they are immune to magic. They can not fight each other directly, and must stay at least 5 feet away from each other. They are free to attack, and be attacked by, each other's armies. They start on the different sides of the field.  They have 5 lives.
At lay-on, all the villagers are in the village. The lords will try to kill villagers, and the spies will start making kills for their lords. A killed villager goes to the dungeon of the lord who killed them (or the lord of the spy). If a villager kills a lord, the lord goes back to his base. If a villager kills a spy or one of the lord's fighters, that person becomes a villager. A dead person switches to the team that killed them. The first death of a villager doesn't count against their total life count (ie, they get an extra life)
2 times per life and when they come alive (or, see options below), lords can go to their dungeon, and yell, "I release you!". The lords MUST be at the dungeon, not walking towards it, not halfway across the field running towards it, but actually at the base. At this point, all villagers in their dungeon come out to fight for them.
Anyone killed goes to the dungeon of that lord/lady to wait until released to fight for their new master. If a villager kills a lord, the lord returns to their base.  
Death count for the Lords/Ladies is 0 (they come alive when they return to base - unless they need a break). Villager's life counts don't matter, they come alive when the new lord releases them.   

Victory shatter the opposing lords/ladies   

Misc   

Variations 1.The Lord/Lady can only release their villagers when they come alive, plus 2 times per game.
2.Villagers cycle lives instead of shattering.
3.2 lords instead of three.   

Current images:

page generated in 0.02 seconds.
;