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Games
Showing recent 139 games.

Origin Matthulhu - esam    Entered by Azus   
no votes yet

Rules

Caesar runs the game and calls for combatants to join in the Arena. Caesar also keeps one or more healers on the field (also reeves). While fighting is in progress, the healers may move about the field returning dropped equipment to the Armor...  

Origin Matthulhu - esam    Entered by Azus   
no votes yet

Rules Each team has one or more Recyclers, a 5-foot-wide circle located in their base. These are the only locations on the field where you are allowed to return to life. When you die, you may immediately return to your base and call alive again once you...  

Origin    Entered by Azus   
   1 vote
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Rules For whatever reason, the Political Figure wants to get from point A to point B in a hurry. The Figure has commissioned/recruited a team of Guards to escort him/her across the territory. Unfortunately, the way is plagued with Bandits and (possibly) ...  

Origin Matthulhu - e-sam    Entered by Azus   
   2 votes
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Rules Players arrange themselves in a circle with the Deathballs in the center. || || After lay-on is called, players may not engage to their immediate left or right until two non-adjacent combatants have touched weapons. || || Every player ...  

Origin    Entered by Azus   
no votes yet

Rules Form a line. The first two players in the line step out and spar. The winner stays and spars the next person in line, wounds || healed, and the loser moves to the back of the line. In the case of a simo, both fighters move to the back of the line, ...  

Origin    Entered by Azus   
no votes yet

Rules Three Players set them selves in a triangle with their chests about a weapon's length apart. Then they plant their forward foot. || This is usually the left foot for right handed players. This foot may never be moved. Leg shots don't count (maybe i...  

Origin Alona Two-Trees, e-sam    Entered by Azus   
   2 votes
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Rules Divide everybody into 2-man teams. Teammates must remain in contact the entire time! Teams run around trying to beat the other || teams. Every time a team defeats another team, the defeated team joins the victorious team. If this is done as a class...  

Origin Matthulhu - esam    Entered by Azus   
no votes yet

Rules  This is a free-for-all match with all the 'islanders' fighting one another while attempting to avoid the 'sea monsters' (the melee attackers). The circles are islands, and all the area surrounding them is water. This water differs from standa...  

Origin    Entered by Azus   
no votes yet

Rules Hold the ball in your own End Zone for 10 seconds to score a point. Winner is the first team to seven points. Players have unlimited lives, but must return to the End Zone to come alive. Lives regenerate instantly. The ball or dogskull may be used ...  

Origin    Entered by Azus   
no votes yet

Rules Each fighter begins the game with a single short sword and a single spell ball. It doesn't matter what the ball is as the will all have the same effect for this game. Each player picks a spot on the field to start and calls alive. When alive, the gam...  

Origin Matthias    Entered by Azus   
   1 vote
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Rules When lay on is called, it's ditch battle rules as normal, except that the first-dead rule operates as if the third team did not exist (first dead of winning team in the center goes to the other side). The third team never loses a first dead, even i...  

Origin    Entered by Azus   
no votes yet

Rules

Rules: In this variat...  

Origin Michael - FL    Entered by Michael   
no votes yet

Rules

Play commences with each team starting out of bounds near their own scoring circle.  At layon the battle commences.  This is a full class game in a very small area.  Teams score by getting both flags into their own scoring zone at t...  

Origin    Entered by Azus   
no votes yet

Rules  One of the oldest games known to man, Tag and all it's variants (Hide-and-Seek, Statues, etc.) adapts well to Amtgard battlegames. Its purpose is to capture, subdue, slay, or otherwise render immobile as many of the populace as possible. The po...  

Origin Matthulhu - esam    Entered by Azus   
no votes yet

Rules In an ambush-style battlegame, a single flag or marker is posted in the center of the field. Players of Team A (the one being ambushed) come alive at this position. Team A must also begin the initial pass with their eyes shut or covered or with the...  

Origin Celestial Codex    Entered by Azus   
   1 vote
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Rules Battle Chess is a timed game, with 5 rounds of 60 count each. "Checkmating" the opposing king (see below) scores one point and ends the current round (there is no scoring of multiple points per round as in jugging). After a checkmate, a new round beg...  

Origin    Entered by Azus   
   1 vote
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Rules || ...  

Origin    Entered by Azus   
no votes yet

Rules The eternal struggle between Orcs and Humans continues unabated on Amtgardia! All players begin with 3 lives. To start the scenario, all players are armed with a single melee weapon and up to 2 points of armor. As the teams spread out, they will di...  

Origin Shotgun_Holiday    Entered by Azus   
   1 vote
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Rules Every weapon you can find is put into a pile and an arena is marked off. Then each combatant chooses a weapon and everyone fights. Then the loser(s) give(s) the winner their weapon(s), and he makes his own pile of loot. Then the losers choose a new w...  

Origin Sir Guy Kasama    Entered by Azus   
no votes yet

Rules Form up into two teams in the usually way. Each team should have a reeve. The reeve for each team chooses one player on his own team to be a 'spy'. The reeve then whispers to each member of the team whether he or she is the spy or not. To the one p...  

Origin Sir Michael Hammer of God    Entered by Azus   
no votes yet

Rules This battle-game revolves around capturing Territory with a slight elfish theme. This is a full class battle and players should be divided into three teams. Each team will represent one of the factions in the Elven civil war. Each team starts off t...  

Origin Alona, e-sam    Entered by Azus   
no votes yet

Rules Calvinball is simple, two sides, infinite lives. All per game abilities happen once every four lives. Barbarians FAD every 4th life. You have two sides, and you fight. Deaths do not come back immediately until one side "wins". Usually killing the oth...  

Origin Book of Engoku    Entered by Azus   
no votes yet

Rules The object is simple: conquer the realms of Engoku. Whenever a king dies, it and the inhabitants of that realm become part of their conqueror's army. Everyone's nirvana remain unchanged, regardless of who commands them. If there is no clear conquer...  

Origin    Entered by Azus   
   1 vote
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Rules For whatever reason, the local Lord has declared the members of a certain class are evil and must be destroyed. The Hunted Class flees into the woods, pursued by the Populace. The Populace must catch and/or shatter the Hunted. The Hunted must elude t...  

Origin    Entered by Azus   
no votes yet

Rules A lesson in futility. The Darklord (see Dor Un Avathar, 7th Ed.) has unlimited lives, and anyone who is slain by the Darklord (or his minions, read the description of the Monster) becomes a minion of the Darklord for the remainder of their lives. Eve...  

Origin Sir Michael Hammer of God    Entered by Azus   
no votes yet

Rules During the game players can find the eggs and choose whether to open them or not. If an egg is opened the player opening it gains whatever abilities are listed on the scroll inside. Unopened eggs count toward the teams eventual score. Once an...  

Origin DasArcaneStars - esam    Entered by Azus   
no votes yet

Rules We took all the weapons, scattered them around on the ground, had everyone get at least 15' away from the weapons, and then on the signal of 'go', you could run and pick them up. If you happened to pick up a spellbag with spellballs or enchants in ...  

Origin    Entered by Azus   
no votes yet

Rules

This self-contained game features a near-omnipotent Monster bound by some very concise rules. Be certain the player portraying the Genie is willing to play in character, a truly impartial Being of Cosmic Power doling out favors to all teams equa...  

Origin Jabberwock Pentacles    Entered by Azus   
   1 vote
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Rules

This game is based on a certain amount of role-playing and teams are likely to be unbalanced. Teams should be chosen by allowing people to split up depending on whether his/her persona is "good", "evil" or "neutral". Neutral characters should be...  

Origin    Entered by Azus   
no votes yet

Rules

When play begins, only the Quicks may step inside this circle until the dog skull is fully outside its perimeter. If any other player steps in the circle, or onto the line, before the skull is removed, they die immediately, and take positi...  

Origin Matthulhu - e-sam    Entered by Azus   
no votes yet

Rules This game is played the same as Kill My Killer except as follows: || || Dead players must go to Nirvana. They may return to life after a verbal 5-count once their killer is slain in turn. || || If you slay another player while ...  

Origin Emerald Hills    Entered by Reanna   
no votes yet

Rules

The two teams fight as in any other battlegame, except when someone dies, they return to where they started and sit down. When everyone from one team is dead or immobile (ie, Entangled or Charmed), that round is over.

The ...  

Origin Matthulhu - E-sam    Entered by Azus   
no votes yet

Rules The player In The Barrel is stuck there until he/she can earn their way out by performing the following tasks, in order: || || (round 1) Call out a single player to fight you one-on-one, and defeat them without being killed. || (round 2) C...  

Origin    Entered by Azus   
   1 vote
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Rules The teams throw their weapons back and forth across the centerline at members of the opposing team, in no particular order or || fashion. A Goblin is "out" when one of two things happen: a) the Goblin is wounded in any way by any weapon thrown th...  

Origin    Entered by Azus   
no votes yet

Rules

As in many informal football games, it is recommended that the defense waits 3-5 seconds before charging the line, and that the number of rushers be limited.

Mark the boundaries as clearly as possible, including the outer edges of the ...  

Origin    Entered by Azus   
   1 vote
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Rules

Everyone is goblin, armed with a single dagger only. ||

There are two teams, starting spread out on either side of the mid-line. In the center is the ball. At lay on, each team tries to get the ball past the other team into the goal. ...  

Origin Tiger Clan    Entered by Azus   
no votes yet

Rules ...  

Origin Turris Lunae - CK    Entered by Azus   
no votes yet

Rules Form all players up into teams of two. One person alone is acceptable if you are playing with odd numbers. Each player should be armed with a single on handed weapon (no shields). There is also one legal throwing ax total in play. The teams start out...  

Origin Matthulhu - esam    Entered by Azus   
no votes yet

Rules This is a free-for-all scenario. Everyone has 5 lives. || || The ropes on the ground represent Forcewalls and block all movement and attacks. Projectile attacks that cross a Forcewall at any point along their path are cancelled out. Walls m...  

Origin    Entered by Azus   
no votes yet

Rules The teams throw their weapons back and forth across the centerline at members of the opposing team, in no particular order or fashion. A Goblin is "out" when one of two things happen: a) the Goblin is wounded in any way by any weapon thrown thro...  

Origin    Entered by Azus   
no votes yet

Rules The leader or reeve calls out two numbers, those two people go in and fight. This continues for as long as you want. If the leader/reeve calls "Meatgrinder", everyone runs in and fights. The leader/reeve can also call out garb colors, weapon styles...  

Origin Book of Engoku    Entered by Azus   
no votes yet

Rules The first person in line for each team enters the outer circle with a bow and three arrows and unlimited uses of the ability Gallop, and with 'lay on', begins to fire into the dogs. They may move about the outer ring however they like. Hits are sco...  

Origin    Entered by Azus   
no votes yet

Rules One player (The fox) stands in the 'river'. The rest of the players stand on one side of the river. When the fox says, everyone runs across. Runners retain wounds fox only keeps them for the round. If people kill the fox, it's safe passage. If the ...  

Origin    Entered by Azus   
no votes yet

Rules ...  

Origin Mattias FW    Entered by Azus   
no votes yet

Rules

As in dodgeball, the objective is to take people out by hitting them with javelins (optional rule: wounds kill). Javelins may not be used in melee, but if you catch a javelin thrown by an opponent, the one who threw it is out. || || Nei...  

Origin Sir Egil Njalsson    Entered by Azus   
no votes yet

Rules As was mentioned in the Introduction (misc), all checkers have equal abilities: in this case, a single short sword. The pieces will begin in the standard position for a game of checkers (or a mutually agreed-upon arrangement if there are fewer pi...  

Origin    Entered by Azus   
no votes yet

Rules There is a large triangle on a field, each leg at least 15 yards long. Three teams fight for possession of it. At the end of 15 minutes (reeve calls "time"), the team with the most players inside the triangle wins. Each team may only enter from one...  

Origin Lord Squire Spyder    Entered by Azus   
no votes yet

Rules ...  

Origin Mattias FW    Entered by Azus   
no votes yet

Rules Mark off an area of like 50 feet diameter circle. Throw a bunch of javelins around, and give everyone a small round shield. Each time you hit someone on their shield with a javelin you score a point. First one to 10 points wins. You can block ja...  

Origin    Entered by Azus   
no votes yet

Rules ...  

Origin    Entered by Azus   
no votes yet

Rules The teams start out in a big circle. The odd man out or just anyone, if playing with an even number, throws the axe into the middle of the Circle. Once the axe hits the ground the game starts and it is a legal throwing weapon for any team to pick up ...  

Origin Nautical Knights    Entered by Azus   
no votes yet

Rules A favorite pastime amongst pirates, two men are lashed together and forced to duel with naught but daggers between themselves and a bloodthirsty foe. Rope off a circular area with ribbon, either in the open or amongst some trees. Wagering between spe...  

Origin Geryon TD, e-sam    Entered by Azus   
no votes yet

Rules || Any person at any time can touch the ball and pass it to their teammates or shoot for a goal. It's basically basketball, except there is lots of Slaughtering. || || When you are killed or limbed, you regenerate in an OUT LOUD 5 second count...  

Origin Book of Engoku    Entered by Azus   
no votes yet

Rules Amtgard soccer! Put ball in the goal. If using hoops, you can insist that the ball stop in the goal for a point - going in and bouncing out doesn't count. Caveat: Cannot touch or carry ball with hands or arms, may strike with swords, kick, etc. Game ...  

Origin Sir Rook - CK    Entered by Azus   
no votes yet

Rules This game works very much like boat battles except that there are three teams. Each team starts out inside one of the "boats" (see Diagram). The object is to be the last team alive. I recommend one spear and one throwing weapon per team. Throwing wea...  

Origin Matthulhu - esam    Entered by Azus   
no votes yet

Rules A variant of Chaos Rez including the use of three powerful game items. The player who is able to capture all three artifacts achieves the Trifecta and is most favored to win the game by killing everyone else (skill notwithstanding, of course). || ...  

Origin    Entered by Azus   
no votes yet

Rules Two teams, representing pirate crews, do battle for each others ship. Divide the populace into two teams, put one team in each ship. The plank(s) is (are) the only "safe" way to cross the distance. Anyone who steps or falls "overboard" is subjected...  

Origin    Entered by Azus   
no votes yet

Rules

Divide into two teams and each team will defend one boat. Players may only walk on the areas inside the boats. If anyone steps a whole foot off of the boat then that player takes a death. One throwing weapon per team might be appropriate and short...  

Origin Greydon, Malkav (e-sam)    Entered by Azus   
no votes yet

Rules

One player begins the game as a monster. The remaining players will attempt to slay the monster. Include whatever terrain you wish. ||

There will be six fights for each round of this battle game. For the first fight the monster m...  

Origin By Night They Dance, Dor    Entered by Azus   
   1 vote
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Rules Two (or more) small teams of Questors compete against one another to see who can slay the most Monsters. Each Monster has a number of Life Tokens which must be turned over to the team responsible for slaying it. ...  

Origin    Entered by Azus   
   1 vote
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Rules A team enters at either end of the bridge and must battle their way past the opposition to the other end. Players who die exit the bridge and re-enter after a 20 count from the end the started from. Players who step out of the boundaries are consid...  

Origin Book of Engoku    Entered by Azus   
no votes yet

Rules

Several truly terrible creatures (Daikaiju) have marched upon the town, and are threatening to crush, burn, and destroy everything in sight (sound familiar?). So terrible is the threat that no simple counter attack will defeat it or drive it away....  

Origin    Entered by Azus   
no votes yet

Rules This is the simplest version of the dragon egg games. There are no teams, everybody is on their own. When the Reeve calls "lay on" each person goes out into the woods and attempts to return the eggs to the nest. They may do this by finding the egg ...  

Origin Dor un Avathar    Entered by Azus   
   1 vote
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Rules  Divide the populace into three teams and assign one player on each team to play a 1st level Goblin. Each team is given a foam sandwich component at their base. ( Two are Bread, one is Filling) Each team is trying to feed its Goblins. When one...  

Origin    Entered by Azus   
no votes yet

Rules To score a point, a team must get one of the gold bars and feed it to their Rock Muncher (who holds it in both hands, with no weapons, and says "Eating" x10). The Reeve then tosses the gold bar back onto the field, or holds it until all gold bars hav...  

Origin Geryon , e-sam    Entered by Azus   
no votes yet

Rules This is a alt-class or special class that I came up with for a certain battlegame last week. || General 5 Lives || 2 points stoneskin per life || Single Long or Short sword that cannot be destroyed in anyway || Serves as a HomeStone, whic...  

Origin Saew - esam    Entered by Azus   
no votes yet

Rules I took a small wooden trunk and locked it using three key rings after putting some candy in it. then told everyone that we were all pop goblins trying to open the treasure, game ends when someone opens the treasure and eats it. ...  

Origin Squire Jabberwock    Entered by Azus   
no votes yet

Rules This game is designed around the idea that it's always fun to just hack through a whole bunch of bad guys. The game is fairly simple: two teams will take turns being the Goblin Hordes while the other team tries to mow them down. For 15 minutes, one...  

Origin e-sam?    Entered by Azus   
no votes yet

Rules No teams, incredibly short death counts, one object that needs to be held at the end of the game to win. Possibly a difficult to fight with object like a basketball or treasure chest.. ...  

Origin Glenalth - e-sam    Entered by Azus   
no votes yet

Rules Take one person and send them out to hide with a 150 count head start. The remaining players are sent out 1-2 at a time. Options: give the first player a monster class or invulnerabilities. ...  

Origin By Night They Dance    Entered by Azus   
no votes yet

Rules In the forest and bridge, hunting for grisly trophies, roams the Headless Horseman and his ferocious mount (a War Horse or Dark Steed, at the Reeve's discretion). All the Questors start out on the farthest end of the Haunted Woods and are sent fort...  

Origin    Entered by Azus   
no votes yet

Rules The theme to this game is that the peasants have decided to throw off the yoke of the nobles in a very final way. Nobles have their full class abilities. The rest of the group represents the peasantry. Peasants are treated as 2nd level goblins for th...  

Origin by Night They Dance    Entered by Azus   
no votes yet

Rules For whatever reason, a force of Monsters has set their sights on taking over the Village. One team is made up of Villagers, the other team is the Invading Horde. This is a Mutual Annihilation Battle with a theme. || Possible Monsters include: ||...  

Origin Glen    Entered by Azus   
no votes yet

Rules You have one juggernaut, who has five points of protect. Everyone else is against him. Every person he kills earns him a point. As soon as someone else kills the Juggernaut, they become the new Juggernaut, recovering all wounds and getting five point...  

Origin Zombiac - e-sam    Entered by Azus   
   1 vote
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Rules

There is a tree of power. On it are a great number of berserk headbands. In the tree is a serpent. ||

There are two teams, one trying to protect the tree, and one trying to raid it and steal the berserk bands (the forbidden fru...  

Origin Zombiac    Entered by Zombiac   
   1 vote
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Rules

The Devil has designs on possessing a fabled sword that will allow him to enter this world and overthrow the forces of good for all time.

1. In a remote location, such as high on a cliff, place an effigy, who will be the devil.  This ...  

Origin Zombiac    Entered by Zombiac   
   1 vote
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Rules

A monk has been sent into the wilderness to survey a forest so that his church can set up a mission and small town.  There are three forests, one belonging to a barbarian, one belonging to a druid, and the last belonging to a scout.

T...  

Origin Matthulhu - e-sam    Entered by Azus   
   1 vote
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Rules

Origin Azus    Entered by Azus   
no votes yet

Rules This is a timed game. One team defends the house, the other attacks. The defending team can move their treasure around the house, and if it's removed they can bring it back, but they can't take it out of the house. The attacking team is trying to get...  

Origin    Entered by Azus   
no votes yet

Rules Each team battles to control the circle. After 5 minutes, a hold is called, and if one team have uncontested control of the circle, they gain a point. Uncontested means that one or more of that team is in the circle, alive, not camoflaged, sanctuarie...  

Origin Dor un Avathar    Entered by Azus   
no votes yet

Rules

It's really bright and sunny. The trees create shadows that define shapes on the ground. Each team starts out at the two shadows that are the farthest apart within the bounds of the game and can only fight inside the shadows. The Zombie must stay ...  

Origin Dor un Avathar    Entered by Azus   
no votes yet

Rules This is really a low-powered version of the Darklord Scenario. Eventually the players will all become Zombies, and the fun comes from seeing who hangs on as the last survivor. The last player to survive starts as the Zombie for the next round. Be s...  

Origin Zombiac    Entered by Zombiac   
no votes yet

Rules

1. Game is timed.  Entire game is 1 hour.  Every ten minutes the Reeve will cry out loudly: "Day" or "Night."

2. Each player has three lives.

3. No player may attack another without a reason.  Any player attacking ...  

Origin Matthulhu - e-sam    Entered by Azus   
no votes yet

Rules Before the start of a limited-life battle, the reev...  

Origin Matthulhu - e-sam    Entered by Azus   
no votes yet

Rules For this mod, each caster will need at least four ...  

Origin    Entered by Azus   
no votes yet

Rules The goal of the game is to accumulate a number of points (we often use 20). To get points you must ring the bell by hitting it with any melee weapon. Once you ring the bell, call out your team's name and the reeve will start counting. Once the reeve ...  

Origin    Entered by Azus   
no votes yet

Rules The lords/ladies must fight sword and board. Their equipment is indestructible, and they are immune to magic. They can not fight each other directly, and must stay at least 5 feet away from each other. They are free to attack, and be attacked by, e...  

Origin Randell?    Entered by Azus   
no votes yet

Rules The goal is to control a majority of the cities. Death count is halved, lives are extended (when you lose all your lives, you keep coming back.) The game is timed, and whoever controls the most cities at the end wins. For added flavor, have m...  

Origin Dor un Avathar    Entered by Azus   
no votes yet

Rules All ribbons are Forcewalls and may not be crossed or fought through. Remember that it is likely that any teams will gang-up to destroy the Monsters first, before resolving the mutual conflict. Be certain your Monsters are up to the task of getting ...  

Origin Viktor (e-sam)    Entered by Azus   
no votes yet

Rules Each team has a certain goal that must be done. The first team to achieve this goal, wins. No other team knows what the others goals are. People can also be given sub objectives, which when complete, they could get benefits of extra lives, or free en...  

Origin    Entered by Azus   
no votes yet

Rules To sway an archer to fight with you to the death. The teams are set equidistant from a central location. At that location start the Neutral Archer and a reeve. The reeve calls "lay-on" and the teams fight for possession of the archer. The las...  

Origin    Entered by Azus   
no votes yet

Rules || ...  

Origin Glen    Entered by Azus   
no votes yet

Rules With only three people fighting, we usually point. Some people call it "The One." You start out free for all until only one person is left, that person becomes The One. (Or the point) As soon as he says "me" to indicate he realizes he is the last s...  

Origin By Night They Dance    Entered by Azus   
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Rules A renegade Pack of Wolves is roaming the countryside, slaying farmers and disrupting the trade routes leading to town. Only a band of brave adventurers can root out the true cause of the attacks! Divide the Populace into two teams: one team is the ...  

Origin Azus    Entered by Azus   
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Rules ...  

Origin Matthulhu - esam    Entered by Azus   
no votes yet

Rules This isn't so much a special scenario per se, just something that sounds fun to try out once for something different. It may be just the way my home park's field is arranged that makes it interesting, though. || || This will work best on a fi...  

Origin Matthulhu - esam    Entered by Azus   
   1 vote
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Rules The Dogskull || || The dogskull can be an actual jugging dogskull, a specially-marked javelin or dart, or some other small padded object. At the start of the game and after every point scored, the dogskull is returned to the ...  

Origin By Night They Dance    Entered by Azus   
no votes yet

Rules  For whatever reason (plague, an evil spell, magical energy draining virus, etc.), the populace has been subjected to a malady which cannot be cured by conventional means (i.e.: Immunities and Cure Disease seem to offer no lasting  protecti...  

Origin    Entered by Azus   
no votes yet

Rules To get the ball to the opponent's tree. The first team to score 5 points wins the match. Reset teams at their trees after each scoring. Teams must scramble for the first possession of the ball, after that, the team who scores kicks-off to the other t...  

Origin    Entered by Azus   
no votes yet

Rules Have someone from your team reach the enemy tree, place both hands on it, and count loudly to 100. Each count is one second. The count must be heard at least to Nirvana. While counting, nothing else may be in hand. It is okay to prop up a shield, tho...  

Origin Matthulhu - e-sam    Entered by Azus   
no votes yet

Rules

All standard classes have infinite lives.

Your team scores points when you take out an enemy player.

The point value for a slain non-monster enemy is equal to their normal complement of lives according to class & leve...  

Origin Jabberwock and Cedric    Entered by Michael   
   1 vote
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Rules

The Torch Game

 

The teams for this game will...  

Origin Jabberwock    Entered by Michael   
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Rules

"Oi ere that der oomans of deh IM are training der young warriors by kickin a ball cross a line."

"We wants...  

Origin amtwiki    Entered by Azus   
no votes yet

Rules

In a Ditch Battle, you split into two sides. It doesn't matter if you split them evenly, it will work itself out in time. You can do this with just a handful of people or you can do it with over a hundred. ||

The two sides fight,...  

Origin Zombiac - e-sam    Entered by Azus   
   1 vote
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Rules

Every player for themselves, limited alliances. The sword will initially be placed in a location remote to all players. First player who finds it wields it. The wielder of the sword can only be killed or wounded in melee combat, death ...  

Origin Zombiac - e-sam    Entered by Azus   
   1 vote
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Rules Mutants have an illusionary wall protecting them. They have a doomsday device. Their goal is to blow up the planet. ||

Illusionary wall: || Mutants must stand within 20 feet of the wall and describe frightful illusio...  

Origin Zombiac - e-sam    Entered by Azus   
no votes yet

Rules

The sphynx is decked out like a punk rocker to represent his or her otherworldiness and processes a magical sword. The Sphynx will release it only to the player who answers his or her riddle. Make it a good one. The Sphynx can not be attack...  

Origin Azus    Entered by Azus   
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Rules

The guards are holding people prisoners, the the townspeople are trying to free them! The guards need to guard both the armory and the prison. ||

The prisoners start unarmed in the prison, and can only leave when when a townsperson re...  

Origin Zombiac    Entered by Zombiac   
   1 vote
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Rules 1. teams. Two evenly matched teams which will inclu...  

Origin Zombiac    Entered by Zombiac   
no votes yet

Rules Ideally played in a park where there is a ditch or ...  

Origin Zombiac    Entered by Zombiac   
no votes yet

Rules

1. Only two players will be armed, the maniac and the vanquisher.  The maniac wants to slaughter everyone, the vanquisher wants to save everyone.  Unarmed players may walk but not run, milling about innocently.  Maniac and vanquis...  

Origin Zombiac    Entered by Zombiac   
no votes yet

Rules

There is a cosmic gate from which an evil creature has come.  A brave party of  adventurers must enter a dark dungeon full of goblins in order to close the rift in the void and destroy the creature.

1. A tree or other designate...  

Origin Zombiac    Entered by Zombiac   
no votes yet

Rules

All players play barbarians.  No armor, no shields, spears, clubs, and blowguns only.  


Devil's Sword
Origin    Entered by Zombiac   
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Rules ...  

World Domination
Origin Matthulhu - esam    Entered by Azus   
no votes yet

Rules

The rules for World Domination are the same as Risk except for the non-use of dice. Instead, players fight one-on-one in battle to determine whether an attacking army succeeds in its invasion or whether the defending force in an invaded terr...  

Magic Word
Origin Zombiac    Entered by Zombiac   
   1 vote
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Rules

Once there was a great war between two kingdoms, and the Kings dared send their soldiers to fight in a sacred field.  When blood was first spilled on that ground,  it angered a mighty spirit who dwelt there.  The Spirit cast a ter...  

Two monarchs, many armies
Origin Zombiac    Entered by Zombiac   
no votes yet

Rules

1. Each player represents an army, stationed in one city.  Each player will carry a single short sword and a shield (see variations)

2. monarchs have five points to spend on each player.  The each point will give each player ei...  

Juggernaut
Origin Bardic Ershaw MM    Entered by Jeremies   
no votes yet

Rules On "lay on" two facing players fight until there is a clear victory. Simultaneous victory results in a re-do.  ...  

Scavenger Rule
Origin Matthulhu - e-sam    Entered by Azus   
no votes yet

Rules All weapons are held in common so participation imp...  

Mook Rules
Origin Hrafn - e-sam    Entered by Azus   
no votes yet

Rules each side chooses either warrior or barbarian. That...  

testing
Origin    Entered by Azus   
no votes yet

Rules ...  

Battlefront Basic
Origin Talaisan - e-sam    Entered by Azus   
no votes yet

Rules After each death, players return to their nirvana. They come alive as soon as their nirvana reeve marks the death on their tally sheet. More fighting, less counting. After 5 (or 10, or whatever) minutes, end the game. Whichever team had the...  

Amtgard freeze tag
Origin Monkey - e-sam    Entered by Azus   
no votes yet

Rules Divi out teams of five on a kill shot or killing blow the person is frozen || || Only team members may unfreeze each other game lasts till only one team remains unfroze.. || || Inbetween rounds u can add team freeze or iceballs anything to kee...  

Sticks and Stones
Origin Matthulhu - e-sam    Entered by Azus   
no votes yet

Rules Rules are as per Kill My Killer with the following changes. || || (1) Single short weapon, javelins and rocks are the only weapons allowed. No shields, no armor, no class abilities. || || (2) Once per game (not per life) you can taunt any one...  

Amtgard Baseball
Origin Roger - e-sam    Entered by Azus   
no votes yet

Rules So, the pitcher throws the throwie. He is trying to get it into the trunk. If he does, it is a strike. 3 strikes, and the batter is out and your rotate positions (pitcher becomes batter, batter becomes fielder, fielder becomes pitcher). || ...  

Scramble
Origin QuietEyed1 - e-sam    Entered by Azus   
no votes yet

Rules Everybody holds a weapon, stands in a circle. On three, everyone flings their weapons into the air. The frenzy to catch weapons, run clear, find weapons after the initial slaughter and such is mildly hilarious. || || Repeat until either everyb...  

Afterlife
Origin O'Cianain    Entered by O'Cianain   
no votes yet

Rules

Two teams will be made up. Each team member has 20 Gold in their pockets. The teams will fight each other in a shatter battle. When one dies, they must be taken to the Priest. The Priest then performs a ritual in the Temple to send the spir...  

Treehugger
Origin Silverwater    Entered by Roger   
   1 vote
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Rules If you die, go to nirvana, 50 count to come back.   No class abilities, no healing.  ...  

Domination
Origin Glen    Entered by GlenMoP   
no votes yet

Rules

Players capture a point by touching one of the cones at that point and counting to 20. Players may move and fight while counting. Count is, as with all games, synonymous with seconds. Players must count aloud so other players can hear them....  

Trolls, Ponies, and Unicorns
Origin    Entered by Bangor   
   1 vote
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Rules

Players group into one of three teams: Trolls, Ponies, or Unicorns.

Trolls get two shorts and 10 second regeneration.

Ponies get a small to medium shield and a short.

Unicorns get a long and a throwing weapon, or a reach....  

The Bounty
Origin Off the top of my head.    Entered by Boken Senshi   
no votes yet

Rules Step 1: A single Reeve will whisper into each individual's ear what his/her target is. ||             A single target can be targeted by two people, but no one person may have multiple target...  

Three Way Sphere War.
Origin Boken Senshi    Entered by Boken Senshi   
no votes yet

Rules To begin the game, say "lay on". || || Each team must attempt to place their ball or 'sphere' onto the corresponding pedestal and hold it on that pedestal for a 100 count. It is the team's Reeve's duty to keep track of the count. If the spher...  

Goblin Bomball
Origin Azus and Yrduna    Entered by Azus   
no votes yet

Rules ...  

The Ferryman's Fee
Origin Black Clover    Entered by Vinderex   
no votes yet

Rules

The reeve will play the role of Charon, and will wander the battlefield.   This is a free-for-all battle,  every man for himself,  though players may form alliances if they so desire.   When a person dies,  the person...  

Champions vs Soldiers vs Peasants
Origin ominous valley    Entered by kalemminion   
no votes yet

Rules

CHAMPIONS: for every one champion put two soldiers and four peasants into there respective teams champions may play as any standard class excluding paladin, anti-paladin,...  

Snowball Fight
Origin Vinderex    Entered by Vinderex   
no votes yet

Rules

Players may use a single weapon up to a longsword,  and have the following abilities:

Amtgard Smash Bros.
Origin Unknown    Entered by Vinderex   
no votes yet

Rules

This games is based off of the popular video game Super Smash Bros.  ||

Instead of being wounded/killed normally, attacks will have a shove effect of varying strengths.   An attack that would normally cause a wound wil...  

Frail usurper
Origin Burning skies levi    Entered by levi   
no votes yet

Rules No limit on respawn each team respawns behind their own throne room. Respawn 10 seconds. Object is to get one person and one person only inside the enemy throne room for 30 seconds without leaving  throne room or getting killed inside of it. I...  

The hot gates
Origin Burning skies    Entered by levi   
no votes yet

Rules The Persian team must outnumber the Spartan team by at least one and the number of minutes the Persians have to eliminate the Spartan team is the number of Spartans + 2. The number of lives that each Spartan team member has is the number of Persians ...  

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