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{\rtf1{\fonttbl{\f0\fnil\fcharset0 Arial;}{\f1\fnil\fcharset0 fonts/Times-Bold.afm;}{\f2\fnil\fcharset0 Helvetica.afm;}{\f3\fnil\fcharset0 fonts/Times-Bold.afm ;}{\f4\fnil\fcharset0 fonts/Times-Roman.afm ;}{\f5\fnil\fcharset0 fonts/Times-Roman.afm;}}{\colortbl ;\red0\green0\blue0;\red51\green102\blue154;}{\*\generator dz_rft_create;}\f0\f1\cf2\fs40 \b Amtgard Games\par \cf1\f2\fs20 \par \par Entered by various users of the Amtgard Community\par \par \par \fs20 \par Downloaded and printed from games.dzucker.com\par \fs20 \par RTF creation David Zucker's dz_rtf_Create\par \f3\cf2\fs32 \b \ul Power Flags\ul0 \b0 \par \cf1\f4\fs18 \i Origin \b Michael - FL\b0 Entered by Michael\i0 \par \f1\cf2\fs24 \b Created on\b0 \par \cf1\f5\fs18 2010-04-21 13:42:57\par \f1\cf2\fs24 \b Modified\b0 \par \cf1\f5\fs18 2010-04-21 13:42:57\par \f1\cf2\fs24 \b Class\b0 \par \cf1\f5\fs18 Full Class\par \f1\cf2\fs24 \b Lives\b0 \par \cf1\f5\fs18 cyles lives, per game remain per game\par \f1\cf2\fs24 \b Count\b0 \par \cf1\f5\fs18 10 second\par \f1\cf2\fs24 \b Reeves\b0 \par \cf1\f1\cf2\fs24 \b Materials\b0 \par \cf1\f5\fs18 \par Two durable fightable flags which fit on one hand but dont leave too much extra space. These should be somewhat rigid. Small daggers, dog-skulls, or even empty bottles work well. Tape to mark off the field.<\par >\par \f1\cf2\fs24 \b Setup\b0 \par \cf1\f5\fs18 \par This game uses a small rectangular field. 50X100 or so. This field should be marked and the center line must also be marked. A scoring circle should be marked in the diagonally opposite corners.<\par >\par \f1\cf2\fs24 \b Rules\b0 \par \cf1\f5\fs18 \par Play commences with each team starting out of bounds near their own scoring circle. At layon the battle commences. This is a full class game in a very small area. Teams score by getting both flags into their own scoring zone at the same time. The interesting feature of the game is that the flags convey power. Flags may be carried in any empty hand and provide the person so carrying the flag with two points of invulnerability armor, as long as its his team's flag. The catch is that the flag can never be intentionally carried out of its home half of the field by its owners. Further if a flag is carried off its home half of the field by the opponents, and then recaptured, it provides no benefit to its owners until they get it back on its home half. Neither flag ever provides a power up to the enemies of its owners. <\par > \par The further complication is that the person carrying the flag can can grant the power by touch to another player. This benefit also only works as long as the two players and the flag are in their home half. Thile the flag carrier does have to have a free hand, the person touched does not. The flag has to remain in contact with the player for the protection to be granted though. Also each player needs to remmber how much of his invulnerablily has been taken off at any time. For example, Joe is playing an archer and he starts trying to pick off his enemies while Suzy, a healer holds the flag to his back. He gets hit by a fire ball to the chest and a throwing dagger to the right arm. Suzy runs off to heal a team mate and the enemies choose that time to rush. Joe no longer has any protection from the flag and he loses his left leg but his team beats down the attack. Suzy is dead and Joe rushes to get the flag. One he picks it up, he has 2 points of invulnerability minus the points he lost on his torso and right arm. Joe can not use his bow any more though because being the flag bearer requires a free hand. Joe puts the flag in his left hand and take his sword in his right, planning to hold on for the rest of the 90 seconds.<\par >\par \f1\cf2\fs24 \b Victory\b0 \par \cf1\f5\fs18 \par First team to 3 poitns wins. Or make them win by two.<\par >\par \f1\cf2\fs24 \b Misc\b0 \par \cf1\f5\fs18 Since the Defensive has a pretty good sized advantage with the invulerability, it might be worrisome that this game will stagnate. The quick counts have been enough to conteract this in my experience.\par \f1\cf2\fs24 \b Variations\b0 \par \cf1\fs20 \par \f3\cf2\fs32 \b \ul Torch Game\ul0 \b0 \par \cf1\f4\fs18 \i Origin \b Jabberwock and Cedric\b0 Entered by Michael\i0 \par \f1\cf2\fs24 \b Created on\b0 \par \cf1\f5\fs18 2010-05-19 12:12:44\par \f1\cf2\fs24 \b Modified\b0 \par \cf1\f5\fs18 2010-05-19 12:12:44\par \f1\cf2\fs24 \b Class\b0 \par \cf1\f5\fs18 Full Class\par \f1\cf2\fs24 \b Lives\b0 \par \cf1\f5\fs18 standard per class (V7)\par \f1\cf2\fs24 \b Count\b0 \par \cf1\f5\fs18 10 second\par \f1\cf2\fs24 \b Reeves\b0 \par \cf1\f5\fs18 At least one\par \f1\cf2\fs24 \b Materials\b0 \par \cf1\f5\fs18 Sword with a 5 ft strip of engineering tape attached to it. Engineering tape to mark path way points.\par \f1\cf2\fs24 \b Setup\b0 \par \cf1\f1\cf2\fs24 \b Rules\b0 \par \cf1\f5\fs18 \par The Torch Game<\par > \par <\par > \par The teams for this game will consist of a player team and a monster team. The player team will be 5-7 full class Amtgarders. They will have a sword with a five foot strip of engineering tape attached to it, representing the torch. The field will be marked off with a number of points creating a path. The field represents a dark forest, full of boojams, and in the dark hides the horrible grue. The player team needs to walk the path from one point to the next to the next, in order while being assaulted by the boojams from the dark forest. The key mechanic is the torch. One of the players needs to hold the torch at all times. If the torch holder dies and the torch is on the ground for more then 10 seconds it goes out and the horrible grue eats all the players. The light from the torch only extends five feet from the torch. If a player moves further away from the torch than that, the horrible grue eats him or her. If at any time the reeve thinks one or more player might be more than five feet from the torch, he can call a hold and stretch the engineering tape strip on the torch out to check. Any player outside the strip is eaten by the horrible grue. Being eaten by the horrible grue kills the player, even though invulnerability.<\par > \par <\par > \par Everyone not on the player team will be a boojam. Boojams can use all melee and throwing weapons. They do not use any magic or bows. Boojams generally don't have any armor but any player who is at least 2nd level in the monster class playing a boojam will have 1 point of natural armor. The Boojams will have a point marked in the center of the field as their spawn point, and will return to life instantly at their spawn point. Boojams see in the dark and are not considered tasty by the horrible grue. They don't mind coming into the torch light but neither do they mind staying out of it. The Boojams are trying to kill off the player team before they can walk the whole path. The player team will have standard lives. All death counts will be 60 seconds and dead players may come alive within the torch light. If the boojams kill all of the players at once or the torch sits on the ground for more than 10 seconds, the whole player team will come back to life with the torch at the start of the path. Obviously ammunition (and spell balls) will be in short supply for the player team and the reeve(s) are encouraged to toss back spend ammo. However, the player team does not have the right to call holds or demand that boojam players return spent ammo.<\par > \par <\par > \par The dynamics of the game are to move slowly enough not to leave any players out of the torch light but fast enough not to be surrounded by boojams. Keep moving, resurrect your dead quickly and don't stop.<\par > \par <\par > \par <\par >\par \f1\cf2\fs24 \b Victory\b0 \par \cf1\f5\fs18 Players win by reaching the end. Boojams win by killing the players.\par \f1\cf2\fs24 \b Misc\b0 \par \cf1\f1\cf2\fs24 \b Variations\b0 \par \cf1\fs20 \par \f3\cf2\fs32 \b \ul Mega Orkball\ul0 \b0 \par \cf1\f4\fs18 \i Origin \b Jabberwock\b0 Entered by Michael\i0 \par \f1\cf2\fs24 \b Created on\b0 \par \cf1\f5\fs18 2010-05-19 14:13:38\par \f1\cf2\fs24 \b Modified\b0 \par \cf1\f5\fs18 2010-05-19 14:13:38\par \f1\cf2\fs24 \b Class\b0 \par \cf1\f5\fs18 Class or Militia\par \f1\cf2\fs24 \b Lives\b0 \par \cf1\f5\fs18 1 life\par \f1\cf2\fs24 \b Count\b0 \par \cf1\f5\fs18 10 second\par \f1\cf2\fs24 \b Reeves\b0 \par \cf1\f5\fs18 1-3\par \f1\cf2\fs24 \b Materials\b0 \par \cf1\f5\fs18 \b Equipment\b0 : Aside from normal weapons and shields, and whatever equipment is needed to mark the field, three balls are needed of approximately soccerball size. \par \f1\cf2\fs24 \b Setup\b0 \par \cf1\f5\fs18 \b Field\b0 : The field for MegaOrkball will be a rectangle 20' wide x 60' long. \par \f1\cf2\fs24 \b Rules\b0 \par \cf1\f5\fs18 \par "Oi ere that der oomans of deh IM are training der young warriors by kickin a ball cross a line."<\par > \par "We wants our brats trained good too. Wut is der ball you talk about."<\par > \par "You keels a porker and blows it up, dats wut a ball is."<\par > \par "Wen you keels a porker he blows up anyway soon enuf."<\par > \par "Tru dat. Also der ball ort to have some spiky bits. Spiky bits make everyting gooder."<\par > \par "wut if my littul scrag kiks der spiky bits?"<\par > \par "Yor littul scrag is dat dum, too."<\par > \par "You callin my littul scrag dum? I keel you right now blat-nose."<\par > \par "Nar. We is talkin about trainin our brats. We is keelin each udder latr"<\par > \par "You tell how trainin lets you call me orkling dum."<\par > \par "Ifen deh littul scrags kicks the spiky bits, dey den to dum to need trainin. Dey den stoopid ork wut dies in battle."<\par > \par "Dat's my boyz! So you is sayin that this trainin ball is like battle?"<\par > \par "Yer."<\par > \par "Den I is tinkin that spikes is not enuf. We ort to put peyson on deh spikes too."<\par > \par "good ideer. So's deh littul brats needs to get dey dead porker with spikes and peyson across deh line or die in battle?"<\par > \par "Dis trainin be better with more balls and more scrags"<\par > \par "tru dat. Also dey nippahs ort to have sum blades so dey can stop deh udder team."<\par > \par <\par > \par - \i Converstaion between Blarg and Nibek of the Red Dog Orcs before the invention of MegaOrkball and the subsequent destruction of the tribe.\i0 <\par > \par \i \i0 <\par > \par \b Object\b0 : To score points by knocking a ball across the opposing team's back line. <\par > \par <\par > \par <\par > \par \b Teams and Weapons\b0 : Teams should be balanced for number of players. Only one weapon of longer than 48" is allowed per team.<\par > \par <\par > \par \b Setup\b0 : To start the game, both teams start out behind their back line. A reeve will call "lay-on" and toss the ball into the center of the field.<\par > \par <\par > \par \b Play\b0 : <\par > \par \par \b *\b0 If the ball touches a player, even on a hand holding a weapon, the player dies.\par \par \par \b *\b0 Dead players leave the field by the shortest route and then go to the grog barrel for their team, which is about 15 feet behind the end line. After touching the grog barrel for 10 seconds the player may immediately rejoin play by entering the field of play from his or her own goal line. He or she must call "Alive" when they come alive.\par \par \par \b *\b0 Stepping out of bounds kills the player.\par \par \par \par \par \b *\b0 When a goal is made play does not stop but continues with the remaining balls.\par \par \par \b *\b0 A score is not counted if the ball is higher than the reach of the tallest player on the defending team when it passes the back line.\par \par \par \b *\b0 A player who dies causing a goal (like punting the ball with a foot) does not score. Dying to other causes (like being hit with a sword) while causing a goal does not negate the score.\par \par \par \b *\b0 A ball that touches the inside of a shield kills the player holding the shield.\par \par \par \b *\b0 When a ball goes out of bounds or a score is made, it should be put back in play by a reeve. No limitations are placed on how reeves should do this. Prejudice is allowed and encouraged.\par \par \par \par <\par > \par \b Penalties\b0 : Anyone who is called for missing a valid shot against them, or for any infraction of the rules, is immediately killed by the reeves, and may be asked not to play anymore.<\par >\par \f1\cf2\fs24 \b Victory\b0 \par \cf1\f5\fs18 \b Winning\b0 : First team to get 15 points wins.\par \f1\cf2\fs24 \b Misc\b0 \par \cf1\f1\cf2\fs24 \b Variations\b0 \par \cf1\fs20 \par }