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\cf1\f2\fs18 \i Origin \b Randell?\b0 Entered by Azus\i0 \par
\f3\cf2\fs24 \b Created on\b0 \par
\cf1\f4\fs18 2010-04-21 01:05:23\par
\f3\cf2\fs24 \b Modified\b0 \par
\cf1\f4\fs18 2010-07-20 22:37:40\par
\f3\cf2\fs24 \b Class\b0 \par
\cf1\f4\fs18 Class or Militia\par
\f3\cf2\fs24 \b Lives\b0 \par
\cf1\f4\fs18 cyle lives, cycle per game each life cycle\par
\f3\cf2\fs24 \b Count\b0 \par
\cf1\f4\fs18 Half Count\par
\f3\cf2\fs24 \b Reeves\b0 \par
\cf1\f3\cf2\fs24 \b Materials\b0 \par
\cf1\f4\fs18
different colors of rope
\par
\f3\cf2\fs24 \b Setup\b0 \par
\cf1\f4\fs18
Use surveying tape to create a large-scale map of some part of the world. Make it so nobody can walk on water. Use a different color tape to lay out a few cities. These cities are spawn points for whoever controls them.
\par
\f3\cf2\fs24 \b Rules\b0 \par
\cf1\f4\fs18
The goal is to control a majority of the cities. Death count is halved,
lives are extended (when you lose all your lives, you keep coming back.)
The game is timed, and whoever controls the most cities at the end
wins. For added flavor, have multiple teams. For example, you could have
a map of Italy, France, Spain and North Africa and have one team
represent the Romans and the other three represent invading barbarians. \par
\par
The cities are spawn points for whoever controls them. If you have no
spawn points, you must walk off the battlefield and approach from 20
feet away. \par
<\par
>
\par
\f3\cf2\fs24 \b Victory\b0 \par
\cf1\f3\cf2\fs24 \b Misc\b0 \par
\cf1\f3\cf2\fs24 \b Variations\b0 \par
\cf1\fs20 \par
}