Warning: Cannot modify header information - headers already sent by (output started at /home/dzucker/public_html/amtgard/games/list.php:1) in /home/dzucker/public_html/amtgard/games/class.dz_rtf_create.php on line 179
Warning: Cannot modify header information - headers already sent by (output started at /home/dzucker/public_html/amtgard/games/list.php:1) in /home/dzucker/public_html/amtgard/games/class.dz_rtf_create.php on line 180
{\rtf1{\fonttbl{\f0\fnil\fcharset0 Arial;}{\f1\fnil\fcharset0 fonts/Times-Bold.afm ;}{\f2\fnil\fcharset0 fonts/Times-Roman.afm ;}{\f3\fnil\fcharset0 fonts/Times-Bold.afm;}{\f4\fnil\fcharset0 fonts/Times-Roman.afm;}}{\colortbl ;\red0\green0\blue0;\red51\green102\blue154;}{\*\generator dz_rft_create;}\f0\f1\cf2\fs32 \b \ul Handicapping\ul0 \b0 \par
\cf1\f2\fs18 \i Origin \b Matthulhu - e-sam\b0 Entered by Azus\i0 \par
\f3\cf2\fs24 \b Created on\b0 \par
\cf1\f4\fs18 2010-05-02 00:23:24\par
\f3\cf2\fs24 \b Modified\b0 \par
\cf1\f4\fs18 2010-05-15 16:19:12\par
\f3\cf2\fs24 \b Class\b0 \par
\cf1\f4\fs18 Full Class\par
\f3\cf2\fs24 \b Lives\b0 \par
\cf1\f4\fs18 cyle lives, cycle per game each life cycle\par
\f3\cf2\fs24 \b Count\b0 \par
\cf1\f4\fs18 Normal count\par
\f3\cf2\fs24 \b Reeves\b0 \par
\cf1\f3\cf2\fs24 \b Materials\b0 \par
\cf1\f3\cf2\fs24 \b Setup\b0 \par
\cf1\f3\cf2\fs24 \b Rules\b0 \par
\cf1\f4\fs18
\par
All standard classes have infinite lives.<\par
>
\par
Your team scores points
when you take out an enemy player.<\par
>
\par
The point value for a slain
non-monster enemy is equal to their normal complement of lives according
to class & level, times two for casters.<\par
>
\par
Non-sword knight
players are counted as though they had 2 more lives (or 4 for casters),
while sword knight players are count as though they had 3 more lives (or
6 for casters). \par
<\par
>
\par
\b dezren39 says:\b0 <\par
>
\par
\par
MonsterRatio*(Lives+2or3)\par
\par
Another option would be the
same game except the amount of points you get for killing them is the
number of OotW they have +2 for SwordKnight +2 for Class Mastery in the
class they are playing.\par
\par
I would also make speedcount mandatory
after a couple minutes of a whole team being shattered to prevent
peoples from running the clock.<\par
>\par
\f3\cf2\fs24 \b Victory\b0 \par
\cf1\f4\fs18
Battlegames run for 30 minutes. Advance
counts/speed times may be agreed-upon by both captains as usual without
affecting the clock. At the end of the 30 minutes, the team with the
most points wins.
\par
\f3\cf2\fs24 \b Misc\b0 \par
\cf1\f3\cf2\fs24 \b Variations\b0 \par
\cf1\fs20 \par
}