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{\rtf1{\fonttbl{\f0\fnil\fcharset0 Arial;}{\f1\fnil\fcharset0 fonts/Times-Bold.afm ;}{\f2\fnil\fcharset0 fonts/Times-Roman.afm ;}{\f3\fnil\fcharset0 fonts/Times-Bold.afm;}{\f4\fnil\fcharset0 fonts/Times-Roman.afm;}}{\colortbl ;\red0\green0\blue0;\red51\green102\blue154;}{\*\generator dz_rft_create;}\f0\f1\cf2\fs32 \b \ul Amtgard Baseball\ul0 \b0 \par
\cf1\f2\fs18 \i Origin \b Roger - e-sam\b0 Entered by Azus\i0 \par
\f3\cf2\fs24 \b Created on\b0 \par
\cf1\f4\fs18 2011-09-24 22:23:49\par
\f3\cf2\fs24 \b Modified\b0 \par
\cf1\f4\fs18 2011-09-24 22:23:49\par
\f3\cf2\fs24 \b Class\b0 \par
\cf1\f4\fs18 see rules\par
\f3\cf2\fs24 \b Lives\b0 \par
\cf1\f4\fs18 1 life\par
\f3\cf2\fs24 \b Count\b0 \par
\cf1\f4\fs18 10 second\par
\f3\cf2\fs24 \b Reeves\b0 \par
\cf1\f3\cf2\fs24 \b Materials\b0 \par
\cf1\f4\fs18 1 bow. \par
1 arrow (you can have more but only need 1. others save on retrieval time)\par
1 sword (the "bat")\par
1 throwie (the "ball")\par
1 small shield (the "base")\par
1
honda accord (the "plate"... other car with trunk can \par
\f3\cf2\fs24 \b Setup\b0 \par
\cf1\f4\fs18 It went like this. Open the trunk of the car. This is the goal. \par
The
"pitcher" sets up a decent distance away from it, enough that he can
reasonably throw the throwie it into the trunk. He gets the throwie.\par
The "batter" sets up in front of the trunk. one side or the other or in front, it doesn't matter. He gets the sword.\par
The "fielder" sets up past the pitcher, no closer than the base. He gets the bow, and an arrow.\par
\par
\f3\cf2\fs24 \b Rules\b0 \par
\cf1\f4\fs18 So, the pitcher throws the throwie. He is trying to get it into the
trunk. If he does, it is a strike. 3 strikes, and the batter is out
and your rotate positions (pitcher becomes batter, batter becomes
fielder, fielder becomes pitcher).\par
If the pitcher hits the batter
directly he is injured or killed as normal. If killed, he is out (and
you rotate). If injured the batter can attempt to keep going.\par
If the
batter makes contact with the throwie, he then runs to the base, and
then attempts to run back to the trunk. If he can do this, he scores 1
run. While this is happening, the pitcher and fielder attempt to track
down the throwie. Either can get it. If they have it they can
attempt to throw it to hit the batter (now runner). Injuries as normal.
You can be injured and then killed on the same play. The pitcher and
fielder can throw the throwie to each other. The batter does not
discard the sword, he takes it with him and this can be used to parry
the throwie or kill the pitcher or fielder. The batter does not need to
stick to the path to the base if he feels it is in his interest to kill
them first.\par
\par
Oh, and the bow. The archer can take one shot at
the batter while he is running as long as either he or the pitcher has
the throwie (stepping on it with foot is enough to take a shot). \par
\par
when
the batter reaches the base he can pick it up and use it as a shield
for the way home if he desires (but this is not required, all he has to
do is touch it). If the batter scores, he bats again, and continues
until he gets out.\par
\par
Just keep going, tallying the runs. I guess you could play until each person has batted 9 times.
\par
\f3\cf2\fs24 \b Victory\b0 \par
\cf1\f4\fs18 \par
\par
\f3\cf2\fs24 \b Misc\b0 \par
\cf1\f4\fs18 \par
\par
\f3\cf2\fs24 \b Variations\b0 \par
\cf1\f4\fs18 \par
\par
\fs20 \par
}