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{\rtf1{\fonttbl{\f0\fnil\fcharset0 Arial;}{\f1\fnil\fcharset0 fonts/Times-Bold.afm ;}{\f2\fnil\fcharset0 fonts/Times-Roman.afm ;}{\f3\fnil\fcharset0 fonts/Times-Bold.afm;}{\f4\fnil\fcharset0 fonts/Times-Roman.afm;}}{\colortbl ;\red0\green0\blue0;\red51\green102\blue154;}{\*\generator dz_rft_create;}\f0\f1\cf2\fs32 \b \ul Bridge Battle\ul0 \b0 \par \cf1\f2\fs18 \i Origin \b \b0 Entered by Azus\i0 \par \f3\cf2\fs24 \b Created on\b0 \par \cf1\f4\fs18 2010-04-14 14:37:58\par \f3\cf2\fs24 \b Modified\b0 \par \cf1\f4\fs18 2015-05-20 07:52:19\par \f3\cf2\fs24 \b Class\b0 \par \cf1\f4\fs18 Full Class\par \f3\cf2\fs24 \b Lives\b0 \par \cf1\f4\fs18 standard per class (V7)\par \f3\cf2\fs24 \b Count\b0 \par \cf1\f4\fs18 Normal count\par \f3\cf2\fs24 \b Reeves\b0 \par \cf1\f3\cf2\fs24 \b Materials\b0 \par \cf1\f4\fs18 Something to denote the sides of a "bridge"; a trail, ribbon, rope, etc. \par \f3\cf2\fs24 \b Setup\b0 \par \cf1\f4\fs18 \par \par \f3\cf2\fs24 \b Rules\b0 \par \cf1\f4\fs18 A team enters at either end of the bridge and must battle their way past the opposition to the other end. Players who die exit the bridge and re-enter after a 20 count from the end the started from. Players who step out of the boundaries are considered to have fallen from the bridge, and must similarly exit and re-enter after a 20 count. The team who reaches the opposite end first, wins. Sides refresh and begin again after each scoring \par \f3\cf2\fs24 \b Victory\b0 \par \cf1\f3\cf2\fs24 \b Misc\b0 \par \cf1\f4\fs18 \par \par \f3\cf2\fs24 \b Variations\b0 \par \cf1\f4\fs18 1.Capture the Flag over the bridge\par 2.Players stepping off the bridge fall into a chasm and die\par 3.Water effects - see the Dor terrain effects\par 4.Shove: either there is a railing on the bridge, and shove cause the player to move back to shore, or shove pushes them off the bridge where they either have the 20 second wait or die \par \fs20 \par }